Пожалуй, классы являются самым сложным аспектом DnD 5e, поскольку для полного понимания их механик нужно усвоить огромное количество информации. Paladins take their adventures seriously and have a penchant for referring to them as quests.
Обратная связь
- Paladin NPCs & How to Use Them for EVERY Tier of Play
- Друид и Паладин в новой редакции ДнД — Настолки на DTF
- 14/14 Стата: Сила
- Table of Contents
- Storm Giants: Rulers of the Ordning
- Which Paladin Oath should you pick? (DnD 5E) – Mym's Well
Hit Points
- How D&D Has Changed The Paladin’s Existing Powers
- Paladin 5e Guide
- Paladin 5e Guide: What Are The Paladins in DnD 5E? - Explore DnD
- Paladin class features
- On a Mission from God – D&D 5E Paladin Optimisation Guide
Paladin 5E — DnD class guide 2024
Некоторые персонажи этого класса не считают себя настоящими паладинами до того как они получат 3 уровень и не дадут эту клятву. Anti-Paladins are the fanatical zealots serving evil deities as crusaders, commanders, and champions. воина веры, требует особого разговора. D&D 5e Paladin Oath subclasses ranked and rated! Paladins get unique spells, auras, and other features, but which ones are best? Главная» Новости» Paladin dnd. Некоторые персонажи этого класса не считают себя настоящими паладинами до того как они получат 3-м уровень и не дадут эту клятву.
Compendium
- All D&D 5E Paladin Class Changes (2024) - Gamepur
- Мнение: Что такое Паладин?
- Paladin 5e [Guide For DnD Class] - DnD Lounge
- Paladin 5e Guide
- Paladin 5e - DnD Class Guide - Dungeon Mister
- Storm Giants: Rulers of the Ordning
DnD Paladin 5e class guide 2023
Выбор пути: способности и специализации паладина Паладин DnD: особенности класса и его роли Основной особенностью паладина является его связь с магией и божественными силами. Create a better PALADIN using the Color Pie System for your next DnD Campaign. This Guide is designed to help with designing more robust backstories and motivations for your Paladin. In this Paladin DnD 5E guide, we’ll train you on your options as a Paladin, as well as supportive choices you can make to build your character to achieve what you want. Паладин - Святой воин, связанный священной клятвой, Пораженный смертью: d10 Основная способность: Сила и харизма. Статья автора «Клубок Приключений» в Дзене: Привет, сегодня мы поговорим о самом блистательном, самом карательном, самом светоносном классе в DnD — мы поговорим о Паладине.
Paladin 5e Guide: What Are The Paladins in DnD 5E?
Подписаться Всё о классе Паладина в ДнД! Любой паладин — это герой, связывающий себя узами клятвы, которую он обязуется исполнять всегда и везде, а взамен на это мироздание одаряет его силами, которые и не снились его отцу. По сути клятва — это буквально договор, неисполнение которого ведёт к падению Паладина. В основе становления Паладина могут лежать самые разные истории. От нестареющей классики вроде уничтоженного дома, на пепелище которого вы дали свою клятву; до династии паладинов, где уже множество столетий в центре дома каждый сын приносит одну и ту же клятву. Вы можете следовать шёпоту, что направляет и наставляет вас, или же стать Паладином, лишь начитавшись рыцарских романов. Выбор и продумывание клятвы — тоже интересный процесс.
Клятва способна разнообразить ваш отыгрыш, особенно если мастер будет создавать ситуации, вызывающие желание нарушить её будь то искушение или выбор между злом и злом. Также, прорабатывая предысторию, поговорите с мастером, ведь вы можете стать личным Ангелом смерти для злодея вашей компании. Ныне Паладины не обязаны быть законно-добрыми, однако помните: большая часть ваших способностей будет идти вразрез со злой версией паладина, но для такого случая существуют отдельные подклассы, учитывайте это. Харизма отождествляет собой всё то мужество, верность и уверенность в себе, присущую Паладинам, а также позволяет вдохновлять друзей на подвиги и убеждать врагов в их неправоте. Сила же помогает воплотить в жизнь те самые фантазии о рыцарях, закованных в сияющие доспехи и вооружённых огромными щитами и мечами. Третьей по счёту идёт характеристика Телосложения, являющаяся важной для каждого рукопашного бойца.
Паладин — могучий благословлённый воин, предстающий оплотом между силами врага и своими союзниками. Вне боя паладин — моральный лидер группы, способный обнаружить любую несправедливость и обладающий особенно острым чутьём на нечисть. В бою он поддерживает и защищает союзников, обрекая врагов на святой суд.
This feature benefits from gaining as many ways to impose the frightened condition as possible and having a higher save DC against that condition. Scornful Rebuke 5 — Automatic damage, of a good type, whenever someone hits you? What pushes this ability into a 5 is this working at range and both with weapons and spells.
Redemption A more social and reactive Paladin, the Oath of Redemption focuses on avoiding conflict or mitigating its consequences. This is executed through spells like Sleep , Calm Emotions, and Hypnotic Pattern, as well as Persuasion buffing, and punitive options for Channel Divinity. This subclass makes a strong candidate for the Charisma-focused, support Paladin playstyle. Emissary of Peace [CD] 4 — A social ability is nice to see on a martial, a duration of 10 minutes makes it useful for entire social encounters. To get the most out of this ability you really need proficiency in Persuasion and a decent Cha modifier. Rebuke the Violent [CD] 5 — As enemy damage increases, this option will naturally scale in usefulness.
Oath Spells 3 — Whilst the spells are very appropriate for the subclass, they run into problems of usefulness and scaling. That said having these spells as options is nice, and Hypnotic Pattern and Wall of Force are very useful control spells. Aura of the Guardian 2 — A slightly better version of the 7th level Oath of the Crown feature. Protective Spirit 4 — This is a very healthy amount of hp regeneration with some minor scaling built-in for the remaining levels. Note: As it is not stated, when you halve your Paladin level for this feature, you should round down. Emissary of Redemption 3 — Unfortunately, this is a mixed bag, whilst it fulfills the goal of the subclass and provides great benefits, using a lot of your core class features would negate this benefit entirely.
This is best for support Paladins who focus on buffs and healing, or who are content with dealing with minions whilst other party members deal with the heavy-hitting enemies. Glory You thought Conquest was a different spin for a Paladin? Glory focuses on propelling you and your companions to legendary status by focusing on honing their body and skill and putting them to use through acts of courage. Inspiring Smite [CD] 2 — Whilst you can in theory apply these temporary hit points to as many creatures as you have temp hp, realistically for this ability to be worth anything you need to keep the number of creatures to one or two. The use of your bonus action feels a little clunky and makes the activation of this ability dependent on not only multiple factors, but spending an entirely separate resource. This would have easily been a 3 if you could activate it as a bonus action independently.
The range should have been at least 10 feet to start with to make the ability more feasible. This still warrants a 2, as a self-speed bump of 10ft can be useful to a melee character in particular. Glorious Defense 3 — This can be a very potent defensive and retribution ability, however, it is held back by requiring the party to stay tightly clustered together in melee range of the enemy and tying the number of uses to your Charisma modifier for some reason. Watchers Sworn to protect the world from extraplanar threats, this subclass is dedicated to being the ever-vigilant sentry against the threats who seek to invade from beyond our own world. Interestingly these Paladins are said to create and maintain a network of spies and informants, in order to keep an eye on any cult activity. Notably, they get access to typically more arcane magic, including Alarm and Counterspell.
Oath Spells 3 — A thematic list, with a lot of utility in it. It would have been nice to see some better combat-relevant entries. Mortal Bulwark 4 — This is a very powerful ability, mixing general combat effectiveness with the ability to potentially just end an encounter. This only warrants a 4 because it covers a lot of creature types, but not all of them, and a capstone should ideally not be this niche. Guidance [Cantrip] — Applicable if you chose the Blessed Warrior Fighting Style, this is a very useful cantrip to pick up to help your party pass the skill checks which really matter. Bless [1st level Spell] — Not only great for support Paladins, this spell, unfortunately, takes your entire action, but rewards the party with a significant boost to their accuracy and save defense.
Cure Wounds [1st level Spell] — Whilst you have Lay on Hands, it never hurts to have another option for healing yourself and your party. This can be especially useful if you need to use your Lay on Hands to cure a disease or neutralize a poison, rather than heal hit point damage. Divine Favor [1st level Spell] — A damage boosting alternative to Divine Smite, this is a great spell for longer fights, or if you need to spread radiant damage, such as shutting down the regeneration of vampire spawn. Protection from Evil and Good [1st level Spell] — A great defensive buff that works against a large enough number of creature types to be relevant frequently enough to keep on hand. Aid [2nd level Spell] — Not to be confused with temporary hit points, this spell increases your actual hit point maximum, meaning you can heal these newfound points. This is a great durability buff for your party and is especially useful for lower hit dice characters like Wizards.
Find Steed [2nd level Spell] — Being able to summon your own mount, enhanced with a telepathic and magical link, is a very useful means of transportation. Small-sized Paladins can actually ride their mastiffs into those places! Here are some examples of strong race choices for a Paladin: Dragonborn 4 — Great stats, a damage resistance, and a breath weapon! Goblin 5 — A perfect Dexadin, bringing additional nova damage in the form of Fury of the Small, whilst giving you the ability to skirmish with Nimble Escape. Half-Elf 5 — You can boost your Charisma, Constitution, and the physical stat of your choice, whilst getting skills and some other nice ribbons. A great Paladin, regardless your primary stat, and potentially frees up an ASI for a feat.
Combat-orientated feats are generally better for Paladins, however, feats which provide additional spellcasting can be valuable for the half casting class, especially support Paladins, and this will be reflected in their rating and description. Here are some examples of strong feat choices for a Paladin: Great Weapon Master 5 — A potential damage boost and source of bonus action attacks, for Paladins using great weapons this is a great feat. This is particularly useful for Vengeance and Conquest Paladins, as they both have accuracy-increasing Channel Divinity options. Sentinel 5 — Excellent tanking feat, this will allow you to make reaction attacks more often and give you the ability to lock down the battlefield. Dragon Fear [Dragonborn] 4 — You can round out your choice of three different stats, all great for Paladins, and gain a good debuff that synergizes well with a Conquest Paladin. Slasher 5 — If you favor slashing weapons like longswords, scimitars, and great axes this feat gives you a great way to hinder the mobility of your enemies and adds a nasty debuff when you crit, to add insult to smite-based injury.
The ratings take multiclassing prerequisites into consideration; if a multiclass will require you to have a 13 in a stat other than Str or Cha, it will likely receive a lower score unless the stat is one you would already have at 13 or higher, for example, Dexterity on a Dexadin. General multiclass tips for the Paladin: The multiclass prerequisites for a Paladin are Str and Cha scores of 13 or higher, this means multiclassing is easier for a Strength-based Paladin than a Dexadin. Multiclassing a Dexadin is still viable, but it will make you more MAD and require an investment in Strength you may not really use otherwise.
Harming Touch[ edit ] Your cursed touch can wound creatures.
You have a pool of harm power that replenishes when you take a long rest. With that pool, you can cause a total damage equal to your anti-paladin level x 5. As an action, you can make melee spell attack against a creature within reach. On a hit, you can draw power from the pool to cause damage to that creature, up to the maximum amount remaining in your pool.
The damage is necrotic. Alternatively, you can expend 5 points from your pool of harm to inflict the target with poison. The target is poisoned until the end of your next turn. At 17th level, you can spend 85 points from your pool to cast contagion.
This feature has no effect on constructs. Undead creatures regain hit points with this feature, instead of taking damage. Pact Magic[ edit ] At 2nd level, your arcane research and the magic bestowed on you by your vile patron have given you the ability to cast spells. Spell Slots The Anti-Paladin table shows how many spell slots you have.
The table also shows what the level of those slots is; all of your spell slots are the same level.
Класс паладин подходит для тех, кто ищет баланс между защитой и атакой. Он также подойдет тем, кто хочет играть роль главного защитника команды. Основные характеристики паладина - Сила: Паладины - это физически сильные воины, которые используют тяжелое оружие и броню. Часто именно паладин является моральным компасом группы.
Лучшие расы для паладина Любая раса может стать паладином, но некоторые расы имеют преимущества. Лучшие навыки для паладина Атлетика и Убеждение. Атлетика поможет паладину справляться с физическими задачами, такими как подъем или перемещение тяжелых предметов.
Всё о классе Паладина в ДнД!
Corrupted Paladin (Paladin/Warlock 5e multiclass). This build combines the tenacity of the Paladin with the power and versatility of the Warlock for a deadly and fluid combination. This 5E Paladin optimisation guide covers the latest fighting styles, Oaths and subclasses from the Players Handbook to Xanathar's Guide to Everything. Некоторые персонажи этого класса не считают себя настоящими паладинами до того как они получат 3 уровень и не дадут эту клятву. Особенности и способности нового класса D&D Paladin. Ключевые изменения Паладина в этом игровом тесте — это прежде всего переработка и изменение существующего материала, в том числе найденного в предыдущих материалах Unearthed Arcana.
DnD Paladin 5e class guide 2023
Paladin 5e Guide: What Are The Paladins in DnD 5E? - Explore DnD | Нам представили переработанный классы друида и паладина, а также изменённые заклинания для них. |
One D&D Playtest Updates Druid & Paladin Classes | D&D News | Нам представили переработанный классы друида и паладина, а также изменённые заклинания для них. |
Паладин (Paladin) | Классы D&D 5e | Паладин — один из часто встречающихся классов в ролевых играх, представляющий из себя воина веры. |
Paladin NPCs & How to Use Them for EVERY Tier of Play | Статья автора «Клубок Приключений» в Дзене: Привет, сегодня мы поговорим о самом блистательном, самом карательном, самом светоносном классе в DnD — мы поговорим о Паладине. |
Paladin 5e Guide: What Are The Paladins in DnD 5E? - Explore DnD | This 5E Paladin optimisation guide covers the latest fighting styles, Oaths and subclasses from the Players Handbook to Xanathar's Guide to Everything. |
Which Paladin Oath should you pick? (DnD 5E)
Well, lucky you, we are discussing the best Race for a paladin in 5e DnD in this article. Weapon and Armor Proficiency: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). Паладин — класс которого не было в самой первой редакции D&D. Появился он только в дополнении, как вариант развития законопослушного воина. In this Paladin DnD 5E guide, we’ll train you on your options as a Paladin, as well as supportive choices you can make to build your character to achieve what you want. In this article, we explore my top 5 paladin builds, presented in no particular order. Tier 1 paladins are mostly likely to be encountered by player characters between levels 1 and 4, although they may crop up as allies or henchpeople of more powerful beings at later levels.
D&D 5E Basic Build Series: Paladin
Классы. Фильтр. Это наш гайд по классу Паладина в ДнД. Anti-Paladins are the fanatical zealots serving evil deities as crusaders, commanders, and champions.
D&D Paladin Level Up – a step by step guide (5e)
CONCLUSION Now that we have built a few characters lets discuss each of the colors and how they can be used in relation to the paladin, that way you can mix and match to create your own. Ah yes that thing I told you to abandon in place of the color pie, well it does have its uses and I think I can illustrate something by doing so. At the heart of every Paladin is the core alignment of Lawful, something you could hardly escape, because in many ways an oath is a law you have set to be the focus of your life. Now of all of the colors there is one who applies to lawful the most, and that would be white.
So just in the same way you would make your Paladin almost always lawful with some combination of good, neutral, or evil its the same with White. Place White at the heart of your paladin and then add colors on top of it to drive its motivation further. Speaking of other colors what about the one color missing in all of the examples so far, Blue.
In the case of the Blue paladin we would be talking about a more logical view of Justice rather than one based in morality. Its a logical path to a better world, something we talk about when discussing what values Blue and White share. Then we have Black.
This color often will reject an oath in that an oath to uphold the ideals of someone else goes against Blacks wish to focus on ones own needs, it can have trouble doing things for others unless they truly believe in it themselves. In another way Black can be used to add a layer of ruthlessness to a Paladin who does follow an oath and can have dire consequences, as their actions would be total and unwavering. The next color is one I could see you using pretty often for the Paladin and that is Red, as Red adds a level of fanaticism to any color it is paired with.
The oath becomes more than the sum of its parts, it becomes a total identity in the presence of Red. Finally we have Green, a color of life and tradition when in the hands of the Paladin. In a lot of ways you could take this color as the core to your paladin depending on their motivations and it would fit perfectly.
The paladin of Green acts to uphold the traditions of the paladins who have come before them, as well as uphold a love of life. As you can see the paladin is a lot more complex than a simple minded do-gooder. The key to making an engaging paladin is to pick your colors up front, then take those motivations found in those colors and focus on what would lead them to take an oath and then finally pick an appropriate oath for your character based on your previous decisions.
If you take this path I am confident that you will create a more interesting and engaging paladin in the process. I hope this gave you another way to look at your Paladin, if you enjoyed this article then consider becoming a site member that way you will be notified when the next one goes live. If you want more content from me then check me out on any one of the links below.
The best Channel Divinity option is Dreadful Aspect, frightening all creatures within a 30-foot radius. The alternative, Control Undead, lets you bring any undead creature under your mental control. If nothing else, these starter-necromancy spells are fun to play around with. At level 15, Supernatural Resistance grants permanent protection from bludgeoning, piercing, and slashing damage dealt by non-magical weapons, seriously boosting your defenses.
Later on, higher-level spells like Blight and Contagion can really help you pile on damage. Paladin 5e spells Although most at home in the thick of battle, swinging a greatsword and relying on thick plate armor to glance incoming blows, Paladins have a powerful spell list open to them. The rapid growth of spell slots that Paladins gain as they level makes them formidable defensive spellcasters, that can challenge the utility of any half-baked Cleric. When picking spells, bear two things in mind: Concentration and Charisma. Your Cha modifier dictates how many spells you may prepare after each long rest and, in several cases, their effectiveness.
As for picking spells, Paladins have it easy. Use this freedom to experiment with the many options available, and test out creative combinations. Find Steed Level: Two Summon a loyal animal to fight by your side, whether a horse, mastiff, camel, or anything else you can wrangle out of your DM. Anything you summon will stick around until it drops to zero HP. Revivify Level: Three A classic.
Destructive Wave Level: Five Create a burst of divine energy that deals 5d6 damage, plus 5d6 radiant or necrotic damage, to every creature 30 feet in front of you that fails on a Con saving throw. Its potential to impair whole swathes of enemies is remarkable in itself, but particularly useful for Paladins that struggle with area-of-effect attacks.
There is a cap of 5d8 and if the target is a fiend or undead it gets an additional 1d8. Divine Health Level: 3 — Paladins are immune to disease.
They now make a full oath and join their sacred order. This is the subclass for the Paladin. Ability Score Improvement GameCows Ranking: 2 Like most of the other classes, Paladins get 2 points to add to any of their ability scores max 20. This happens at levels 4, 8, 12, 16, and 19th level.
Level: 18 — The range increases to 30ft. Aura of Courage Level: 10 — The Paladin and any creature within 10ft cannot be frightened. Level: 18 — The range increases to 30 ft.
To cast the 1st-level spell hellish rebuke , you must spend one of those slots, and you cast it as a 2nd-level spell. Preparing and Casting Spells The Anti-paladin table shows how many spell slots you have to cast your spells. You regain all expended spell slots when you finish a long rest.
You prepare the list of Anti-Paladin spells that are available for you to cast, choosing from the warlock spell list. The spells must be of a level for which you have spell slots. You can change your list of prepared spells when you finish a long rest. Preparing a new list of Warlock spells requires time spent in contact with supernatural forces through rituals and meditation: at least 1 minute per spell level for each spell on your list. Spellcasting Ability Charisma is your spellcasting ability for your Anti-Paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability.
In addition, you use your Charisma modifier when setting the saving throw DC for a Anti-Paladin spell you cast and when making an attack roll with one. Choose one of the following options. Great Weapon Fighting When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit. Protection When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.